Research Article
Agus Miftakus Surur
International Journal of Professional Development, Learners and Learning, Volume 4, Issue 1, Article No: ep2201
ABSTRACT
Try-outs are supported by adequate media. The result of the preliminary study is known that the try-out activity is only done as a general test so that we need a media that can be used in the try-out activity. In this study the media developed in the form of a monopoly. This research aims to develop a monopoly game media. This type of research is a development study using the Dick & Carey development model. The target of this research is learning media as a practice of national exam questions which are packaged in the form of monopoly games and learning tools. Monopoly game media can be implemented for teaching and learning activities in the practice of national exam questions in the form of games.
Keywords: monopoly, try-out, Dick & Carey
Research Article
Desmond Mwembe, Isabel Linda Zulu, Precious Mdlongwa
International Journal of Professional Development, Learners and Learning, Volume 4, Issue 1, Article No: ep2202
ABSTRACT
The aim of the study was to determine the various needs facilitators and schools lack for effective teaching of science, technology, engineering, and mathematics (STEM) subjects, in both the primary and secondary under-resourced rural schools. This survey was conducted from February 2019 to March 2019, in Lupane and Hwange Districts. A multi-stage sampling method was used for collecting data. Focus group discussions were also used in collecting data and were conducted prior to issuance of questionnaires for completion by the participants. In analyzing data, odds ratio (OR) were calculated to compare the relative odds between outcomes and variables of interest. The survey found out that female facilitators were lagging behind in the uptake and training of teaching of STEM subjects, which could be attributed to family responsibilities. It was established that some needs such as lesson delivery skills, research skills and capacitation were highly needed in primary schools as compared to secondary schools. While other needs identified were equally needed in both primary and secondary schools. These include but are not limited to conducting team teaching with other facilitators, linking topics and lessons across classes and lessons, application skills and STEM activities. It was highly recommended that primary and secondary school facilitators be funded to attend capacitation platforms in teaching of STEM subjects for effective teaching of STEM in rural schools and using locally available resources, as limited resources is the order of the day in rural schools. Schools must be equipped with tools and structures such as laboratories. If schools cannot build laboratories, it was recommended that mobile laboratories be established to improve teaching of STEM subjects in under-resourced rural schools. One mobile laboratory can service many schools in the district and improve the pass rate of STEM subjects.
Keywords: needs assessment, under-resourced, primary, secondary, facilitators, Zimbabwe
Research Article
Nguyen Tien Da
International Journal of Professional Development, Learners and Learning, Volume 4, Issue 1, Article No: ep2203
ABSTRACT
The purpose of the study is to systematize some core principles of Realistic Mathematics Education (RME) theory in the design of mathematics teaching so that we can design a teaching model “applying derivatives” in the topic of calculus in high school. The feasibility of the model has been verified by us through two experimental lessons in class. With the positive results, we believe that the model we propose according to RME’s approach can improve the effectiveness of teaching and learning the topic of calculus at high schools in Vietnam today.
Keywords: application of derivative, teaching calculus, mathematical modeling, RME, mathematization, realistic mathematics education
Research Article
Oluwole Caleb Falode, Kadinebari Dome, Emeka Joshua Chukwuemeka, Modupe Esther Falode
International Journal of Professional Development, Learners and Learning, Volume 4, Issue 1, Article No: ep2204
ABSTRACT
Today’s schooling which is characterized by over-population, insufficient learning resources and incessant closure due to civic crises and pandemic demands more efficient learning models that allow the deployment of technology for students’ active participation in their education. Hence, this study was conducted to develop an interactive mobile application for learning undergraduate educational technology concepts in Nigeria. The ADDIE instructional design model was adopted, and 15 well-structured topics with interactive learning contents and elements were embedded in the developed application built using JavaScript, Html, CSS, Cordova, Articulate 360, Moodle platform, and PHP programming language. The validation of the application was done in three stages and experts involved in the development and validation included educational technology specialists and computer programmers. The mobile application was tested on 30-randomly selected year three undergraduate educational technology students. Findings revealed that exposure to the application improved students’ academic achievement (mean gain=27.87), and there was significant difference (df=28, t=19.97, p<0.05) between the academic achievement score of students at pre- and post-test in favor of the later. The application is therefore considered suitable for teaching and learning of undergraduate educational technology concepts.
Keywords: ADDIE, development and evaluation, educational technology, mobile learning
Review Article
S Charles
International Journal of Professional Development, Learners and Learning, Volume 4, Issue 1, Article No: ep2205
ABSTRACT
The 21st century calls for improved technical skills and globally competitive caliber particularly among students to provide effective solutions for societal issues. This emphasizes the need to invent newer methods and techniques with a human friendly approach that is empathetically potent. Design thinking (DT) is one such scientific approach that helps one to create prototypes taking into consideration the creativity, visualization, design and redesign of things based on feedbacks, thus offering feasible solutions to any technical or socio-economic problems. Although many researches on implementation of DT strategies have been carried out globally as yet, little is known regarding how these techniques influence students’ learning experience and their problem solving capabilities in educational scenario. This article provides an overview of information’s collected from multiple data sources including organizational surveys, classroom observations showcasing the effectiveness of the application of DT approach for an improved educational system and organizational effectiveness.
Keywords: design thinking, creativity, complex problems, solutions, effectiveness